New Year’s Eve

This year, we finished “Ride Like the Wind” and released it to the App Store. It’s gotten pretty good reviews, including making it onto at least three “best of the year” lists (Gamasutra, TouchArcade, Pocket Tactics). And players helped us find bugs, so we released 6 updates (also adding more leader portraits and treasures, and the possibility of becoming known as a weasel).

Screen shot from Unity editor, showing face assetsThe story of bringing the game to other platforms wasn’t as happy, though at least our first programmer did not perish from life-threatening medical issues. Our new developer has been making good progress, and we are still on track to release in 2019 (as we originally hoped). Although the game will be available elsewhere too, it helps visibility if you wish-list it on Steam.

Our publishing partner, Kitfox Games, has set up a Discord channel where you can discuss the game. Other online resources include a wiki, a subreddit, and a “let’s play”.

I spoke about Six Ages (and King of Dragon Pass) at NGS2018.

And we began working on the second game, “Lights Going Out.” This will tell an entirely different story, continuing the saga of your clan generations later. Since the basic game system has been implemented, it’s already possible to get through a few game years. We’ve got 63 interactive scenes working (and partially tested), and 17 story illustrations completed.

Author: David

Creator of Six Ages and King of Dragon Pass

2 thoughts on “New Year’s Eve”

  1. Will you use any previous event art from ride like the wind? Seems like that could save some resources.

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