Since essentially all of the game’s scenes have been written and coded, I figured it’s time to start sweeping.
“Sweep” is the term we use when we find an issue, and realize that it could apply to every scene in the game.
For example, the bug report
I noticed a [q > 4] which is probably not possible
is something that could affect any scene. So today I searched every script (i.e. swept the code) for similar patterns (e.g. [q = 4] was also a problem, because in rare cases, the special variable q can indeed be set to 5).
And the task
Tag @cattleWard for Cattle Ward blessing
meant I had to go through every script and see if the blessing (“Protects our cattle herds from predators”) was relevant. If so, the script needed the tag. Going through everything, I realized that the description actually needed to change, to “Protects our cattle herds from raids and predators.”
The sweep that’s had the biggest impact has been
Sweep to be sure ChooseLeader is followed by a leader test
In other words, if you pick a leader, then it’s that leader’s Bargaining or Combat that will be used to overcome opposition. We had tried to catch these cases, but missed a few. And this was by far the most brute force sweep, since ChooseLeader is very common.
It looks like there are about 15 of these in our bug tracker, and about half are done. I expect to finish them this week.