Somewhere along the line, Jan Pospíšil drew a concept sketch that I liked, but that didn’t seem right for a member of the player’s clan (which was the original thought).
Recently, Robin Laws and I were going over the interactive scenes that are currently in the game, and figuring out what was lacking. He came up with a new scene that seemed like it perfectly fit the sketch.
So the scene is now written and coded, and we’ll be doing a full illustration based on the quick design. Sometimes good concept ideas never make it into the game, but I’m glad this one can.
I like it!! Guess we’ll have to speculate about a tribal/native faction now 🙂
It seems like some of the best bits of creativity spawn from unexpected origins. Like when a bug becomes a feature. Was there any beloved scene/feature/detail in KoDP with ‘unexpected origins’?
Probably, though I can’t recall at the moment.
There’s a short article in http://www.glorantha.com/product/wyrms-footnotes-15/ that talks about some of the details that we discovered while making the game.