We’ve been working with Stan LePard (who did the music for King of Dragon Pass) on music and sound effects for some time, but it was only this week that he delivered them all in a form that’s playable with our sound engine (Wwise).
The file was 715 MB, which dwarfs the rest of the game. But that was before doing any audio compression, and it looks like audio will take no more than about 100 MB.
I had recently made sure that every interactive scene had music, and hooked up some of the user interface sounds. But there were a lot that weren’t in, particularly related to transitions and combat. So this week has been a scramble to play the appropriate sound and find audio bugs.
According to QA,
I get so annoyed when I’m away from my phone long enough while writing a bug that the phone switches off and the music stops. I’m like, where’d the pretty music go?!
We’re still experimenting with compression levels and formats (both for sound quality and performance). I have been so busy making it work that I really haven’t had a chance to listen critically with headphones on, but I hope to do that soon.