{"id":6,"date":"2016-04-02T18:44:03","date_gmt":"2016-04-02T22:44:03","guid":{"rendered":"https:\/\/blog.sixages.com\/?p=6"},"modified":"2016-05-28T20:38:29","modified_gmt":"2016-05-29T00:38:29","slug":"april-progress-update","status":"publish","type":"post","link":"https:\/\/blog.sixages.com\/index.php\/2016\/04\/02\/april-progress-update\/","title":{"rendered":"April Progress Update"},"content":{"rendered":"<p>One big change since the <a href=\"http:\/\/sixages.blogspot.com\/2016\/02\/february-status-update.html\">last update<\/a>: the development blog has moved. That\u2019s the first step in\u00a0improving the game\u2019s web site.<\/p>\n<p>A recent development focus has been combat, and what King of Dragon Pass called \u201cheroic combat\u201d is now in the game. These are 27 situations where the normal combat flow is interrupted by an opportunity for an individual hero. (King of Dragon Pass had only 16, though one was called \u201cTen Path Battle\u201d so it\u2019s about the same.) There are also additional opportunities that may occur, which players choose instead of another combat option. (I still need to write \u201cA Chance for Slaughter.\u201d) So while the game still takes a fairly abstract approach to combat that favors narrative, players will get to make more choices during battle.<\/p>\n<p>The Otherworld was\u00a0another recent focus. We have an artist creating the illustrations, and all but one of the Otherworld travels is written and in the game. This hasn\u2019t been a major focus of testing yet, but they do seem playable.<\/p>\n<p>We continue to test as we go. The game is\u00a0not complete, but it\u2019s <a href=\"https:\/\/twitter.com\/SixAges\/status\/703052060850266113\">possible to win<\/a><img loading=\"lazy\" class=\"alignright wp-image-8 size-full\" src=\"https:\/\/blog.sixages.com\/wp-content\/uploads\/2016\/04\/Impossible.png\" alt=\"Trying to lead a clan of 675 people is impossible\" width=\"250\" height=\"71\" \/> (thanks to liberal applications of cows\u00a0from the Debug dialog, Liana has twice won the game).\u00a0This has given us some feel for what the game still needs, and Robin has been adding scenes to flesh things out or adapt\u00a0to certain play styles.<\/p>\n<p>There are now 272 scenes coded and 224 that Liana has\u00a0fully tested. We\u2019re not done creating them, but this is almost as many in the game as were\u00a0written a month ago.<\/p>\n<p>It\u2019s not technically a scene, but we\u2019re using a script to show a page on the Lore screen that reflects your choices in the initial questionnaire. I\u2019ve probably said it before, but we\u2019re making a lot more use of scripts (compared to King of Dragon Pass).<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-12 alignright\" src=\"https:\/\/blog.sixages.com\/wp-content\/uploads\/2016\/04\/CostumeDesignOnyx.jpg\" alt=\"jewelry design\" width=\"252\" height=\"190\" \/>While we completed the basic <a href=\"http:\/\/sixages.blogspot.com\/2015\/01\/concept-art-followup.html\">concept art<\/a> for the game a while ago, we\u2019ve been working on some more specifics (both individuals and Gloranthan cultures). The shared Dropbox folder of sketches and reference material is now 864 MB\u2026<\/p>\n<p>Big tasks coming up soon: starting to think about a tutorial, and music.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One big change since the last update: the development blog has moved. That\u2019s the first step in\u00a0improving the game\u2019s web site. A recent development focus has been combat, and what King of Dragon Pass called \u201cheroic combat\u201d is now in the game. These are 27 situations where the normal combat flow is interrupted by an &hellip; <a href=\"https:\/\/blog.sixages.com\/index.php\/2016\/04\/02\/april-progress-update\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;April Progress Update&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[3],"_links":{"self":[{"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/posts\/6"}],"collection":[{"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/comments?post=6"}],"version-history":[{"count":9,"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/posts\/6\/revisions"}],"predecessor-version":[{"id":22,"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/posts\/6\/revisions\/22"}],"wp:attachment":[{"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/media?parent=6"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/categories?post=6"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.sixages.com\/index.php\/wp-json\/wp\/v2\/tags?post=6"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}